As the mod plays in the 21st century, the technology tree got adapted to this period of time with fitting technologies. The military doctrines (land doctrine, naval doctrine, air doctrine) are still like in the base game but will probably be updated as the mod progresses.
Contents
Overview of most important (new) technologies[edit | edit source]
Infantry[edit | edit source]
- reworked equipment bonus techs
- Exoskeletons / -troopers
Armor[edit | edit source]
- Main Battle Tank
- Self Propelled Anti Air (SP-Anti Air)
- Self Propelled Artillery (SP-Artillery)
- Multiple Rocket Launcher (MRL)
- Tank Hunter
- Mechanized
- Infantry Fighting Vehicle (IFV)
Drones & Robots[edit | edit source]
- Combat Robot
- Light Combat Robot
- Heavy Combat Robot
- Remote-Controlled Vehicles
- Light Remote-Controlled Combat Drone (Light Combat Drone)
- Armed Robotic Vehicle (ARV)
- Reconnaissance Drone (Recon Drone)
Artillery[edit | edit source]
- Surface-to-Air-Missile Launcher (SAM Launcher)
- Anti Tank Missile Launcher (ATM Launcher)
[edit | edit source]
- Corvette
- Littoral Combat Ship
- Cruiser
- Nuclear Cruiser
- Carrier
- Supercarrier
- Submarine
- Nuclear Submarine
Air[edit | edit source]
- Multirole Combat Aircraft (MRCA)
- Fighter
- Attack Helicopter (Helicopter)
- Light Unmanned Aerial Vehicle
- Heavy Unmanned Aerial Vehicle
- Nuclear Bomber (to be tested)
Engineering[edit | edit source]
Industry[edit | edit source]
- reworked most parts of the techtree
- Resource Extraction techs (to unlock new buildings)
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