As the mod plays in the 21st century, the technology tree got adapted to this period of time with fitting technologies. The military doctrines (land doctrine, naval doctrine, air doctrine) are still like in the base game but will probably be updated as the mod progresses.
Overview of most important (new) technologies[]
Infantry[]
- reworked equipment bonus techs
- Exoskeletons / -troopers
Armor[]
- Main Battle Tank
- Self Propelled Anti Air (SP-Anti Air)
- Self Propelled Artillery (SP-Artillery)
- Multiple Rocket Launcher (MRL)
- Tank Hunter
- Mechanized
- Infantry Fighting Vehicle (IFV)
Drones & Robots[]
- Combat Robot
- Light Combat Robot
- Heavy Combat Robot
- Remote-Controlled Vehicles
- Light Remote-Controlled Combat Drone (Light Combat Drone)
- Armed Robotic Vehicle (ARV)
- Reconnaissance Drone (Recon Drone)
Artillery[]
- Surface-to-Air-Missile Launcher (SAM Launcher)
- Anti Tank Missile Launcher (ATM Launcher)
[]
- Corvette
- Littoral Combat Ship
- Cruiser
- Nuclear Cruiser
- Carrier
- Supercarrier
- Submarine
- Nuclear Submarine
Air[]
- Multirole Combat Aircraft (MRCA)
- Fighter
- Attack Helicopter (Helicopter)
- Light Unmanned Aerial Vehicle
- Heavy Unmanned Aerial Vehicle
- Nuclear Bomber (to be tested)
Engineering[]
- completely reworked
- New space tree (nuclear bombs replaced with orbital weapons)
Industry[]
- reworked most parts of the techtree
- Resource Extraction techs (to unlock new buildings)